

If you are a mod author and you want to bundle TweakScale with your mod, please do! A few notes:

If you have a KSPAPIExtensions.dll in your Gamedata/ folder, please delete it. Notesįrom Version 1.5.0.1, KSPAPIExtensions.dll should no longer reside in GameData, but in Gamedata/TweakScale/Plugins. TweakScale uses Swamp-Ig's KSPAPIExtensions and Module Manager. And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller. Not just that, but it will figure out how much fuel is in the resized part. TweakScale lets you change the size of a part. " Lasciate ogne speranza, voi ch'intrate ".TweakScale /L is TweakScale under Lisias' management. Visit the link for the legal code.TweakScale lets you change the size of a part.

The above is a human-readable summary of (and not a substitute for) the license. No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing.So in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Attribution - You must give appropriate credit, provide a link to the license, and indicate if changes were made.The licensor cannot revoke these freedoms as long as you follow the license terms.Adapt - remix, transform, and build upon the material for any purpose, even commercially.Share - copy and redistribute the material in any medium or format.REMOVE ANY OLD VERSIONS OF THE DLL BEFORE INSTALLING. If asked to overwrite files, please do so. To install, place the GameData folder inside your Kerbal Space Program folder. With is you can edit squad (and other mod) part without overwriting their file. ModuleManager is mod that let you write patch file that edit other part at load time. This is Lisias' Experimental fork for Module Mamager.

